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Author |
Thread Statistics | Show CCP posts - 88 post(s) |

Midnight Hope
Pator Tech School Minmatar Republic
43
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Posted - 2012.10.10 21:06:00 -
[1] - Quote
CCP Prism X wrote:So.. Which one is shield?
Agree with this...intuitively I though shield would be the first starting at top left and round the clock go armor and hull... but form the screenshots it seems hull is at top left... I have to admit the old 3 stacked bars give a much better idea of the health of a ship in one very quick glance.
The icons look good, I like the hit animation and think I want to see who is dealing the most damage to me, not how good or bad the hit they just inflicted was.
One idea for the in range icon...how about coloring the brackets green or blue? Dunno, maybe too many colors at once.
Also, it seems the counter in seconds for projected effects is gone, not happy about that... I kinda like to know I am screwed for 20 seconds and counting ... and how long I have until it expires...I usually relied more on that than the actual bar filling up.
In all I like the work and how it's looking. The hit icon is just an awesome idea!
Maybe a small video showing how this looks in action would help sell the idea.
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Midnight Hope
Pator Tech School Minmatar Republic
44
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Posted - 2012.10.10 21:22:00 -
[2] - Quote
Since we are at it, how about showing how good MY shots are hitting the target? Something like a hit icon but for my damage?
One idea would be to display this as an icon on my gun/launchers icon on the HUD and NOT over the targeted ship (which may not be in the middle of the screen at all times).
Not sure how to display drone damage though... |

Midnight Hope
Pator Tech School Minmatar Republic
45
|
Posted - 2012.10.10 21:42:00 -
[3] - Quote
CCP karkur wrote:Many of you are worried that you will not know which bar is which. I personally think that people will just know once the they start playing with it, and I look forward to seeing how you feel about it when you have tested it yourself. We are going to be looking into what we can do to make it clearer, especially if we find out that people just don't get it. That being said, we are still so deep in development of this that it might completely change, who knows :P
I agree. I can already picture this working and after a couple of weeks it will be second nature....as long as the shield is top left, armor is top right and hull is bottom.  |

Midnight Hope
Pator Tech School Minmatar Republic
45
|
Posted - 2012.10.11 01:33:00 -
[4] - Quote
Sable Blitzmann wrote:Love the new changes. However, I was hoping for possibly adding capacitor state to the target lock. This is something that's been asked for again and again. We can see shields, armor, and structure hitpoint percentages, but we cannot read the targets capacitor. I think adding this will go a long way for those who like to neut. I know that I don't neut a lot because I'm unsure just how effective I am at disabling my target. Having this information will mix up pvp a bit.
There's an app...err.. module for that! :) |
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